Discolink
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    Class NodeManager

    Utility class for managing nodes

    Implements

    Index

    Constructors

    Properties

    info: Map<string, LavalinkInfo> = ...
    metrics: Map<string, NodeMetrics> = ...
    player: Player

    Accessors

    • get size(): number

      Returns number

      the number of elements in the Map.

    Methods

    • Returns a specified element from the Map object. If the value that is associated to the provided key is an object, then you will get a reference to that object and any change made to that object will effectively modify it inside the Map.

      Parameters

      • name: string

      Returns Node | undefined

      Returns the element associated with the specified key. If no element is associated with the specified key, undefined is returned.

    • Parameters

      • name: string

      Returns boolean

      boolean indicating whether an element with the specified key exists or not.

    • Returns an iterable of keys in the map

      Returns MapIterator<string>

    • Returns an iterable of values in the map

      Returns MapIterator<Node>

    • Returns an iterable of key, value pairs for every entry in the map.

      Returns MapIterator<[string, Node]>

    • Delete a node

      Parameters

      • name: string

        Name of the node

      Returns boolean

      Only a disconnected node with no queues can be deleted, an error is thrown otherwise

    • Disconnect from a specific node (all if none specified)

      Parameters

      • Optionalname: string

        Name of the node

      Returns Promise<void>