Returns a specified element from the Map object. If the value that is associated to the provided key is an object, then you will get a reference to that object and any change made to that object will effectively modify it inside the Map.
Returns the element associated with the specified key. If no element is associated with the specified key, undefined is returned.
boolean indicating whether an element with the specified key exists or not.
Returns an iterable of keys in the map
Create a queue
Options for creating the queue
Destroy a queue
Id of the guild
Reason for destroying
Sync multiple lavalink player data
Name of the node
Target to update (local for queues, remote for node)
Utility class for managing queues