Returns a specified element from the Map object. If the value that is associated to the provided key is an object, then you will get a reference to that object and any change made to that object will effectively modify it inside the Map.
Returns the element associated with the specified key. If no element is associated with the specified key, undefined is returned.
boolean indicating whether an element with the specified key exists or not.
Returns an iterable of keys in the map
Creates a queue from options
Options to create from
Destroys the queue of a guild
Id of the guild
Reason for destroying
Relocates queues of a node to other nodes. If no other nodes are available, invalid queues are destroyed
Name of the target node
A player state update listener. Not for general use
Player update payload
A player event update listener. Not for general use
Player event payload
A manager class handling queues with useful members