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Voice
VoiceState
Class VoiceState
Index
Constructors
constructor
Properties
guild
Id
player
Accessors
node
ping
region
Id
channel
Id
self
Deaf
self
Mute
server
Deaf
server
Mute
suppressed
destroyed
connected
reconnecting
disconnected
changing
Node
Methods
destroy
connect
disconnect
change
Node
Constructors
constructor
new
VoiceState
(
player
:
Player
,
node
:
string
,
guildId
:
string
)
:
VoiceState
Parameters
player
:
Player
node
:
string
guildId
:
string
Returns
VoiceState
Properties
Readonly
guild
Id
guildId
:
string
Readonly
player
player
:
Player
Accessors
node
get
node
()
:
Node
Returns
Node
ping
get
ping
()
:
number
Returns
number
region
Id
get
regionId
()
:
string
Returns
string
channel
Id
get
channelId
()
:
string
Returns
string
self
Deaf
get
selfDeaf
()
:
boolean
Returns
boolean
self
Mute
get
selfMute
()
:
boolean
Returns
boolean
server
Deaf
get
serverDeaf
()
:
boolean
Returns
boolean
server
Mute
get
serverMute
()
:
boolean
Returns
boolean
suppressed
get
suppressed
()
:
boolean
Returns
boolean
destroyed
get
destroyed
()
:
boolean
Returns
boolean
connected
get
connected
()
:
boolean
Returns
boolean
reconnecting
get
reconnecting
()
:
boolean
Returns
boolean
disconnected
get
disconnected
()
:
boolean
Returns
boolean
changing
Node
get
changingNode
()
:
boolean
Returns
boolean
Methods
destroy
destroy
(
reason
?:
string
)
:
Promise
<
void
>
Parameters
Optional
reason
:
string
Returns
Promise
<
void
>
connect
connect
(
channelId
?:
string
)
:
Promise
<
VoiceState
>
Parameters
channelId
:
string
= ...
Returns
Promise
<
VoiceState
>
disconnect
disconnect
()
:
Promise
<
void
>
Returns
Promise
<
void
>
change
Node
changeNode
(
name
:
string
)
:
Promise
<
void
>
Parameters
name
:
string
Returns
Promise
<
void
>
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Constructors
constructor
Properties
guild
Id
player
Accessors
node
ping
region
Id
channel
Id
self
Deaf
self
Mute
server
Deaf
server
Mute
suppressed
destroyed
connected
reconnecting
disconnected
changing
Node
Methods
destroy
connect
disconnect
change
Node
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